As a 3D artist, my work is rooted in a deep passion for anatomy, research
and creativity.
I thrive on challenge and continuous learning, constantly pushing the
boundaries of my creative and technical abilities through complex
projects.
By blending traditional art skills such as drawing and sculpting with digital
tools like ZBrush, Maya, Substance Painter, and Photoshop, I bring
creatures to life with both artistic integrity and technical precision.
Alongside my creative drive, I bring a strong work ethic, adaptability, and
a collaborative mindset, qualities that make me a valuable asset to any
team. I’m committed not just to producing high quality work, but also to
contributing to a positive and productive studio environment.
Summary
Recently started some contract work with siamese. I have be doing
general work like hard surface modeling, 3D sculpting, retopolagizing
and texturing.
Key responsibilities
● Hard surface modeling, Re-topologise, UV Unwrap and
Texture
● Achieve client asset requests
● Report to Project Supervisors
Summary
recently Started an internship at Siamese so far I have been assigned to fix up a creature in ZBrush with the feedback of my supervisor then after I fix the sculpt I will Re-topologise, UV unwrap and texture it. After that game asset is done I will then get to work on fixing some textures for two other assets. After those assets are completed I will sculpt another asset and go through the whole pipeline e.g. sculpt, retopo, unwrap, texture and possibly rig.
Key responsibilities
• Digital Sculpt, Re-topologise, UV Unwrapping and Texture.
• Help artists with tasks they need done.
• Use programs such as ZBrush, Maya and Substance Painter.
Achievements
• Working with a team
• Time management
• Listening to and executing tasks
Summary
I completed a remote internship at Mirage VFX whilst also interning
at Siamese.
Mirage VFX bought usage rights to the Thorny Devil asset I
created; however, I am unable to disclose what it is being used for
3
at this time.
I was assigned to create a creature in ZBrush with the feedback of
my supervisor then after I sculpted it I Re-topologised, UV
unwraped, textured, groomed and rigged it.
2
Key responsibilities
• Digital Sculpt, Re-topologise, UV Unwrapping and
Texture.
• Use programs such as ZBrush, Maya and Substance
Painter.
Achievements
• Mirage VFX bought usage rights to the Thorny Devil asset I
created
Summary
I worked on large-scale residential developments, where I helped with sourcing 3D models and preparing them by texturing, detailing, and placing them within the scene.
I also contributed to architectural animations, where I modelled landscaping elements from CAD plans and helped prepare animated realistic characters.
Additionally, I worked on a VR truck maintenance simulator, supporting the team by modelling and texturing various art assets used in the experience.
Key responsibilities
• Model, Texture, Re-topologise and UV Unwrapping.
• Sourcing 3D assets then optimize and change materials.
• Create video promos.
• Help artists with other tasks they need done.
• Stick to time schedules given for tasks on click up.
• Use programs such as Maya, 3Ds Max, Photoshop, Substance Painter, Premiere and Adobe After Effects.
Achievements
• Started as an unpaid intern for 6 months than the internship was renewed as a paid intern
• Working with a team
• Time management
• Listening to and executing tasks